Act 2 The Lost Caravan Whispers of the Wastes
Act 2 - The Lost Caravan - Whispers of the Wastes
Cresting a large dune, the party discovers a haunting sight: five wagons half-buried in crystallized sand, surrounded by crystalline growths that pulse with inner light. The air thrums with unstable magical energy, and delicate crystal formations extend outward in a spiral pattern. At the center, a floating crystalline artifact casts shifting shadows that seem to show multiple moments in time simultaneously.
Initial Discovery
The Caravan Site Overview
- 5 wagons arranged in defensive circle formation
- 12 crystallized figures frozen in various poses of flight and protection
- Cargo scattered and partially crystallized, including broken containment boxes
- Crystal formations growing through/around wagons in geometric patterns
- Central artifact: Prism of Echoes floating 5 feet above crystalline pedestal
Investigation Opportunities
Basic Investigation (DC 12)
- Evidence of magical containment failure - broken crystal-lined boxes
- Crystallized figures positioned fleeing toward the Prism, not away
- Multiple waves of crystallization, suggesting repeated activation
Advanced Investigation
- DC 15 Arcana: Energy signatures combining temporal magic with Remnant contamination
- DC 16 History: Patterns match theoretical pre-Cataclysm temporal artifacts
- DC 18 Arcana: Crystallization occurred in waves over time
- DC 20 Investigation: Carved warnings in multiple languages about “temporal debt”
Medical Analysis (DC 17)
Crystallized figures remain alive - hearts beat once per minute, consciousness trapped in crystal prison.
The Crystallized Figures
Key Caravan Members
- Merchant Captain: Pointing toward broken containment, mouth open in warning
- Guard Sergeant: Frozen mid-sword draw, facing crystal garden heart
- Caravan Healer: Crystallized while tending injured companion
- Pack Animals: Horses and mules showing fear even in crystal state
Communication Attempts
- Speak with Dead: Functions but responses fragmented, focus on temporal warnings
- Physical Contact: Causes psychic feedback (1d6 psychic damage, DC 15 WIS save for memory flashes)
- Breaking Crystal: 3d6 psychic damage to both figure and rescuer
The Crystal Garden
Three Distinct Zones
Outer Ring (150-300ft from center)
- Terrain: Scattered crystal formations up to 6 feet tall
- Movement: Normal speed, DC 12 DEX saves to avoid shards (1d6 piercing)
- Magic: Spells function normally
- Contamination: Mild exposure risk after 30 minutes
Middle Ring (50-150ft from center)
- Terrain: Dense crystal maze creating narrow passages
- Movement: Speed halved, DC 14 DEX saves every 30 feet (2d6 piercing + entanglement)
- Magic: 10% spell reflection chance (d10: 1 reflects to random target)
- Contamination: Moderate exposure risk after 10 minutes
- Navigation: DC 15 Survival for optimal path
Inner Sanctum (0-50ft from center)
- Terrain: Perfect crystalline amphitheater formations
- Movement: Safe paths exist, DC 16 Perception to identify
- Magic: Unpredictable effects - roll on Whispering Wastes Surge Table
- Contamination: Heavy exposure risk immediately
- Temporal Effects: Past/future glimpses in crystal reflections
The Heart: Prism of Echoes
- Appearance: Multifaceted crystal shifting between transparent/opaque
- Temporal Resonance: Shows glimpses of different time periods
- Energy Pattern: Pulses in rhythm with crystallized figures’ heartbeats
- Protective Field: DC 18 Arcana to safely approach without triggering defenses
Key Investigation Locations
The Merchant’s Wagon
- Locked Strongbox (DC 15 Thieves’ Tools): Shipping manifest, payment records
- Imperial Documentation: Orders for “Class VII Temporal Research Material” transport
- Personal Journal: Final entry warns of containment failure and “time debt coming due”
- Hidden Compartment: Emergency protocols for temporal artifact containment breach
Broken Containment System
- Crystal-Lined Boxes: Sophisticated Imperial magical technology
- Failure Evidence: Intentional opening from inside, not external force
- Temporal Stabilizers: Components designed to prevent time displacement
- Warning Inscriptions: “TEMPORAL MANIPULATION ARTIFACT - AUTHORIZED PERSONNEL ONLY”
Ashira the Sandshaper’s Prison
Discovery
Found partially crystallized near the Prism, existing across multiple timeline fragments simultaneously.
Ashira’s Condition
- Physical: Lower body crystallized, upper body shifting between different ages
- Mental: Lucid but experiencing past/present/future simultaneously
- Communication: Often responds to questions before they’re asked
- Temporal Anchoring: Becoming increasingly unstable
Critical Information Ashira Provides
- Prism Function: Creates healing by stealing equivalent life force from future timeline
- Disaster Cause: Someone used Prism to heal injured companion, triggering cascade
- Imperial Purpose: Weaponize temporal debt principle against enemies
- Temporal Cost: Every use creates “debt” manifesting as suffering elsewhere/elsewhen
- Resistance: Artifact actively resists containment when sensing potential users
Environmental Hazards
Crystal Shard Storms
- Trigger: Loud noises, magical explosions, damage to major formations
- Effect: 2d6 piercing damage per round in affected area
- Duration: 3 rounds unless formation source destroyed
- Protection: Cover behind intact crystal provides immunity
Spell Reflection Matrix
- Chance: 30% for targeted spells hitting crystalline surfaces
- Effect: Spell targets random creature within range
- Prediction: DC 15 Arcana to predict reflection angle
- Mitigation: Area effects less likely to reflect
Temporal Echoes
- Manifestation: Brief glimpses of same area at different times
- Effect: DC 14 WIS save or stunned 1 round from temporal disorientation
- Information: May reveal past events or hint at future consequences
- Frequency: Increases approaching the Prism
Progressive Crystallization
- Mechanism: Contamination levels increase while in garden
- Save Frequency: Every 10 minutes Inner Sanctum, 30 minutes Middle Ring
- Progression: Failed saves gain contamination levels
- Reversal: Moving away from center reduces progression rate
Combat Encounters
Crystal Garden Guardians
Triggered when approaching Prism or damaging major formations
Contaminated Crystal Cacti (4)
!Crystal Cacti#Contaminated Crystal Cactus
Contaminated Crystal Sentinel (appears if cacti destroyed)
!Crystal Cacti#Contaminated Crystal Sentinel
Environmental Combat Complications
- Difficult Terrain: Crystal formations create maze-like battlefield
- Spell Hazards: Reflected spells hit random targets
- Contamination Buildup: Extended combat increases exposure
- Temporal Anomalies: Attacks occasionally hit targets from previous rounds
Approaches to the Prism
Method 1: Force Approach
- Combat Route: Fight through crystal guardians directly
- Hazards: All environmental dangers during combat
- Time: Fastest but highest risk
- Consequence: Destroys research value of formations
Method 2: Stealth and Skill
- Navigation: Stealth, Acrobatics, Survival checks
- DC Progression: 12, 14, 16 through the rings
- Advantage: Avoid combat, preserve formations
- Risk: Failure triggers guardians and hazards
Method 3: Magical Manipulation
- Arcana Challenges: Use magic to navigate safely
- Requirements: Protective wards, magical sight, dispelling
- Benefit: Gather more temporal effect information
- Cost: High spell slot expenditure, reflection risk
Reaching the Prism
At the garden’s heart, players must decide interaction method:
- Direct Contact: Triggers temporal visions, immediate understanding
- Magical Analysis: Reveals temporal debt mechanism safely
- Ashira’s Guidance: Explains artifact nature and consequences
- Attempted Removal: Causes violent crystal garden reaction
Complications and Timing
Imperial Recovery Team Arrival
Can occur during investigation or Prism approach
Team Composition
Captain Thane Goldspear with:
- 6 Imperial Desert Soldiers in contamination gear
- 1 Imperial Scout Mage with temporal detection equipment
- Orders to “recover stolen Imperial research materials”
Imperial Response Options
- Negotiation: Claim Port Zephyr Council authority
- Deception: Convince them you’re hunting thieves
- Combat: Fight while dealing with crystal hazards
- Cooperation: Work together to contain temporal threat
Temporal Instability Escalation
As party spends time near Prism:
- Minor: Objects briefly age or restore themselves
- Moderate: Characters experience others’ memories
- Major: Glimpses of alternate timeline outcomes
- Critical: Temporal storm builds for Act 3
Ashira’s Deteriorating Condition
- Timeline Slippage: Less anchored to current timeline
- Information Urgency: Critical details before losing coherence
- Spreading Crystallization: If Prism remains active
- Final Warning: Last coherent message about choice consequences
Transition to Act 3
Escalation occurs as players gather information:
- Imperial Pressure: Forces demand artifact recovery
- Temporal Instability: Garden shows collapse or expansion signs
- Critical Choice Point: Conflicting demands require decision
- Ashira’s Revelation: Explains true cost of temporal manipulation
DM Guidance
Managing Investigation
- Layer revelations - start simple, build complexity
- Multiple discovery paths - investigation, magic, conversation
- Time pressure from Imperial arrival and instability
- Clear consequences for different approach methods
Ashira Roleplay
- Temporal confusion - responds to unasked questions
- Tragic figure - victim of temporal manipulation
- Information source - but increasingly unreliable
- Moral weight - her suffering shows cost of “solutions”
Building to Choice
- Every discovery should make the decision harder
- No option should seem obviously correct
- Imperial pressure prevents careful deliberation
- Ashira’s condition creates urgency