Whispering Wastes Surge Table
Whispering Wastes Remnant Surge Table
When to Roll
- Breaking or damaging major Crystal Cacti formations
- Critical failures on Arcana checks involving remnant magic
- Disturbing crystallized figures or formations
Remnant Surge Effects
Roll 1d100
d100 | Effect | Duration | Type |
---|---|---|---|
01-02 | Borrowed Vitality - Gain benefits of short rest instantly, but someone within 1 mile loses the same amount of healing | Instant | β* |
03-04 | Reality Displacement - Teleport to random location within 1 mile, leaving behind crystalline sand that slowly spreads | Instant | β |
05-06 | Contamination Burst - All creatures within 30ft pushed 15ft away by toxic crystalline wind | Instant | β |
07-08 | Temporal Malformation - Size increases one category as crystal tumors sprout from your flesh | 1 minute | β* |
09-10 | Crystal Cataracts - Blinded as crystal formations cover your eyes like cancer | 1 minute | β |
11-12 | Spectral Echoes - Mirror Image effect, but duplicates whisper fragments of dying memories | 1 minute | β |
13-14 | Contaminated Exhaustion - Movement speed halved as crystalline poison weighs down your limbs | 1 minute | β |
15-16 | Brittle Protection - Resistance to all damage as unstable crystal armor forms, but armor cracks audibly with each hit | 1 round | β* |
17-18 | Neurological Shock - Stunned until end of next turn as remnant energy disrupts brain function | 1 turn | β |
19-20 | Internal Crystallization - Take 3d10 force damage as crystal growths pierce organs from within | Instant | β |
21-22 | Toxic Wind Flight - Fly speed equal to walk speed, but trail poisonous crystal dust that harms plants below | 10 minutes | β* |
23-24 | Muscle Deterioration - Strength becomes 3 as contamination weakens muscle fibers | 1 minute | β |
25-26 | Parasitic Healing - Regain 2d10 hit points as crystal parasites consume nearby organic matter to repair you | Instant | β* |
27-28 | Death Echo Form - Invisible until attack/cast, but become translucent like the dying Spectral Whisps | 1 minute | β* |
29-30 | Contamination Mark - Hair becomes metallic and brittle, constantly shedding toxic crystal dust | Permanent | β* |
31-32 | Borrowed Aegis - +2 AC from floating crystal formations torn from nearby cacti (killing them) | 1 hour | β* |
33-34 | Dying Wind Voice - Voice echoes like the final breaths of Cataclysm victims | 1 hour | β* |
35-36 | Death Whispers - Understand all languages, but hear the last words of those who died here | 1 hour | β* |
37-38 | Cataclysm Visions - Confusion spell, see traumatic scenes from the magical apocalypse | 1 minute | β |
39-40 | Crystal Seizures - Tiny crystals form in your throat with each breath, disadvantage on concentration | 1 minute | β |
41-42 | Temporal Foresight - Advantage on all saves from glimpsing moments ahead, but see your own potential deaths | 1 minute | β* |
43-44 | Contamination Drag - Slow spell effect as toxins accumulate in your system | 1 minute | β |
45-46 | Parasitic Vitality - Temp HP equal to level Γ 2, but crystals visibly drain life from soil around you | Until lost | β* |
47-48 | Necrotic Crystal - Magical darkness in 15ft radius as death-aspected crystals consume light | 1 minute | β |
49-50 | Resonant Weapons - +1d6 thunder damage on attacks, but weapons slowly crystallize and become brittle | 1 minute | β* |
51-52 | Primal Terror - Frightened of nearest creature as you experience Cataclysm survivorsβ final moments | 1 minute | β |
53-54 | Space-Time Tear - Switch places with random creature (60ft), both briefly experience the void between moments | Instant | β |
55-56 | Survivorβs Blessing - Bless spell effect, hear encouraging whispers from those who escaped the Cataclysm | 1 minute | β |
57-58 | Lightning Discharge - 1d6 lightning to all within 30ft as unstable energy seeks ground | Instant | β |
59-60 | Weightless Drift - Float 6 inches above ground but constantly leak crystal dust | 1 hour | β* |
61-62 | Toxic Levitation - Levitate spell effect while crystal formations poison air around you | 1 minute | β* |
63-64 | Malignant Animation - Random object (60ft) becomes hostile Corrupted Construct (AC 15, 20 HP, +5 to hit, 1d8+3 necrotic damage) | 1 minute | β |
65-66 | Invasive Telepathy - Cast Detect Thoughts at will, but also broadcast your own traumatic memories | 1 minute | β* |
67-68 | Crystal Parasitism - Max and current HP reduced by 1d10 as crystals feed on life force | 1 hour | β |
69-70 | Suffocating Crystal - Silence spell centered on self as formations block airways | 1 minute | β |
71-72 | Temporal Acceleration - Haste spell effect, but age 1 year during the duration | 1 minute | β* |
73-74 | Crystalline Perfection - Next melee attack deals max damage as weapon becomes perfectly sharp crystal (then shatters) | Next attack | β* |
75-76 | Toxic Blindness - Blindness spell effect as poisonous crystals coat your eyes | 1 minute | β |
77-78 | Magnetic Contamination - Attract metal objects but also draw in toxic crystal fragments that cut you | 1 minute | β* |
79-80 | Siphoned Healing - Random creature (60ft) healed 2d10 HP, but you take 1d6 necrotic damage from the transfer | Instant | β* |
81-82 | Facial Crystallization - Charisma becomes 3 as crystal tumors distort your features | 1 hour | β |
83-84 | Toxic Feather Fall - Slow falling but trail poisonous spores that harm those below | 10 minutes | β* |
85-86 | Burrowing Contamination - Gain burrow speed 30ft but leave toxic crystal residue in tunnels | 1 hour | β* |
87-88 | Unstable Size Flux - Enlarge or Reduce (DM choice), but violent crystalline transformations cause 1d6 damage | 1 minute | β* |
89-90 | Weapon Deterioration - Weapons become brittle crystal, -1 to attack and damage, 50% chance to shatter on critical failure | 1 hour | β |
91-92 | Toxic Beast Form - Polymorph into contaminated desert creature that spreads crystal sickness | 1 minute | β* |
93-94 | Vulnerability Exposure - Vulnerability to fire OR cold damage as contamination weakens resistance | 1 hour | β |
95-96 | Crystal Dimension Exile - Banished to crystalline death-realm, witness Cataclysm victimsβ final moments | 1 minute | β |
97-98 | Adaptive Contamination - Auto-Absorb Elements (3 uses), but crystals form from absorbed energy and slowly poison you | 1 hour | β* |
99 | Living Crystal Prison - Petrified for 1 minute in conscious crystalline state. Breaking free requires DC 15 Arcana check and causes 2d6 damage | 1 minute | β |
100 | Deathβs Foresight - Foresight spell effect, but visions focus on potential deaths and disaster | 1 minute | β* |
Legend: β Beneficial | β Harmful | β Neutral | β Cosmetic/Minor | * Costly/Contaminated |
Special Desert Effects
Spectral Whisp Interaction
When you roll 11-12, 27-28, or 35-36, any Spectral Whisps within 120 feet are drawn to you and share fragments of their dying memories, potentially providing useful but traumatic information.
Crystal Cacti Resonance
While affected by crystal-related surge effects, you can sense the slow death of Crystal Cacti within 1 mileβthe beautiful formations are actually crystallized contamination slowly killing the plants.
Memory Echoes
Effects that reference the past (35-36, 37-38, 55-56, 65-66, 100) trigger visions of The Cataclysmβs victims, providing potential clues about the areaβs history and the true scope of the disaster.
DM Notes
Contamination Allegory Guidelines
- Every benefit has a cost: Positive effects should include environmental or social harm
- Invisible danger: Contamination effects may not be immediately apparent
- Generational impact: Some effects hint at long-term consequences
- No true safety: Even beneficial effects carry hidden risks
Environmental Storytelling
- Crystal formations represent contamination, not natural beauty
- Spectral Whisps are the traumatized dead, not mystical guides
- Crystal Cacti are dying from poison, not thriving with magic
- Each surge reinforces that remnant magic is contamination, not power
Mechanical Balance Notes
- Beneficial Effects (30%): Entries 01-02, 07-08, 11-12, 15-16, 21-22, 25-26, 27-28, 35-36, 41-42, 45-46, 49-50, 55-56, 65-66, 71-72, 73-74, 79-80, 85-86, 97-98, 100
- Neutral Effects (30%): Entries 03-04, 05-06, 29-30, 31-32, 33-34, 59-60, 61-62, 77-78, 83-84, 87-88, 91-92
- Harmful Effects (40%): Entries 09-10, 13-14, 17-18, 19-20, 23-24, 37-38, 39-40, 43-44, 47-48, 51-52, 67-68, 69-70, 75-76, 81-82, 89-90, 93-94, 95-96, 99
Costly Victory Integration
- Many beneficial effects (marked with * include environmental damage or hidden costs
- Players should feel powerful but also complicit in spreading contamination
- Use surge descriptions to reinforce the themes of inherited problems and difficult choices
- Balance immediate benefits against long-term consequences to maintain the dark tone
Managing Player Experience
- Emphasize the beauty of effects while revealing their horrific true nature
- Use environmental descriptions to show the cost of remnant magic use
- Allow characters to gradually understand theyβre wielding contamination, not clean magic
- Maintain mechanical fun while reinforcing thematic darkness